{"id":234,"date":"2019-06-05T04:21:54","date_gmt":"2019-06-05T04:21:54","guid":{"rendered":"https:\/\/themepalacedemo.com\/kids-love-pro\/?page_id=62"},"modified":"2020-03-06T10:06:16","modified_gmt":"2020-03-06T07:06:16","slug":"about","status":"publish","type":"page","link":"https:\/\/www.nhd-play.eu\/game\/en\/about\/","title":{"rendered":"About the project"},"content":{"rendered":"<p><font color=\"#FFFFFF\">The main aim&nbsp;of this project is to develop a culture of behavior and to increase the knowledge and skills of primary and secondary school students to respond to emergencies such as natural and human-instigated disasters and crises, responding to the changing environment in Europe, based on modern approaches and social constructivism through the use of ICT-based tools.<\/font><\/p>\n<p><font color=\"#FFFFFF\">This project will be realized through the implementation of 6 activities,&nbsp;including the development of 5&nbsp; intellectual products and the pilot activities for testing the platform and the educational game&nbsp; with representatives of the target groups. Activities in general are:<\/font><\/p>\n<ul>\n<li><font color=\"#FFFFFF\">Action 1 &#8220;Holistic Training Educational model&#8221; &#8211; including desktop analysis of the situation in partner countries regarding the study of the level of relevance of the &#8220;security&#8221; topic in the learning activity, the analysis of the training models on the topic, the preparation of materials and topics to be included in the platform, on-line courses, and the manual;<\/font><\/li>\n<li><font color=\"#FFFFFF\">Action 2 &#8220;E-learning platform&#8221; &#8211; developing a distance learning platform based on modern ICT where self-learning materials and knowledge self-assessment will be uploaded;<\/font><\/li>\n<li><font color=\"#FFFFFF\">Action 3 &#8220;Online Courses&#8221;- developing of 3 courses presenting six different thematic areas&nbsp; &#8211; natural disasters (earthquake, floods, fires), anthropogenic disasters (terrorism, violence) and first medical aids;<\/font><\/li>\n<li><font color=\"#FFFFFF\">Action 4 &#8220;Educational game&#8221; &#8211; development of game covering topics from natural &#8211; human disasters, aiming at forming a culture and automating the students&#8217; behavior for reaction in such situations;<\/font><\/li>\n<li><font color=\"#FFFFFF\">Action 5 &#8220;Piloting&#8221; &#8211; testing of the platform testing and on-line game to the students to determine the level of impact and the effects of applying these approaches;<\/font><\/li>\n<li><font color=\"#FFFFFF\">Action 6 &#8220;Handbook&#8221; &#8211; developing a handbook in two parts &#8211; instructions for ensuring a secure environment in school and curricula to include the subject of security in the learning process<\/font><\/li>\n<\/ul>\n<p><font color=\"#FFFFFF\">A very important instrument for improving the NHD PLAY innovative learning impact is the gaming facility which comes as a core ingredient of&nbsp;NHD PLAY platform. The platform simplifies the development of a wide range of games, quizzes and others gamification instruments. The planned instruments range from simple quizzes to fairly complex, rule-based, multi-party, context-aware games. To cope with the needs of specialized training,&nbsp;NHD PLAY will adopt a Learning Management System&nbsp;which will enable both local (in-field) and remote training (i.e., e-training). E-training is structured in&nbsp;3 courses&nbsp;presenting six different thematic areas&nbsp; &#8211; natural disasters (earthquake, floods, fires), human-instigated disasters (terrorism, violence) and first medical aids. They will be made available to trainees as interactive material in a multi-lingual, self-assessments and media-rich form. Courses will be developed so as to address the needs of different types of users (e.g., students with disabilities).&nbsp;Other innovative instrument is NHD PLAY game. It is an essential ingredient of the project architecture as it increases the educational impact of the platform. Social gaming is a very important emerging field that significantly promotes the educational objectives of the pursued framework.<\/font><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The main aim&nbsp;of this project is to develop a culture of behavior and to increase the knowledge and skills of primary and secondary school students&hellip;<\/p>\n","protected":false},"author":1,"featured_media":4284,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"inline_featured_image":false,"footnotes":""},"_links":{"self":[{"href":"https:\/\/www.nhd-play.eu\/game\/wp-json\/wp\/v2\/pages\/234"}],"collection":[{"href":"https:\/\/www.nhd-play.eu\/game\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.nhd-play.eu\/game\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.nhd-play.eu\/game\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.nhd-play.eu\/game\/wp-json\/wp\/v2\/comments?post=234"}],"version-history":[{"count":11,"href":"https:\/\/www.nhd-play.eu\/game\/wp-json\/wp\/v2\/pages\/234\/revisions"}],"predecessor-version":[{"id":4285,"href":"https:\/\/www.nhd-play.eu\/game\/wp-json\/wp\/v2\/pages\/234\/revisions\/4285"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.nhd-play.eu\/game\/wp-json\/wp\/v2\/media\/4284"}],"wp:attachment":[{"href":"https:\/\/www.nhd-play.eu\/game\/wp-json\/wp\/v2\/media?parent=234"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}